Microscopic virus
(2024)
Description
In this project, my goal was to explore procedural modeling and texturing in Houdini. I used procedural setups to generate the virus mesh and utilized VOPs for managing the texturing. Additionally, I experimented with animation, specifically with a spider-like virus, which was a challenge for me since I had never animated an "animal" before. This project allowed me to delve into procedural workflows while pushing my animation skills to new levels.
TAGS
VFX
, PROCEDURAL
, VELLUM




