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Microscopic virus

(2024)

Description

In this project, my goal was to explore procedural modeling and texturing in Houdini. I used procedural setups to generate the virus mesh and utilized VOPs for managing the texturing. Additionally, I experimented with animation, specifically with a spider-like virus, which was a challenge for me since I had never animated an "animal" before. This project allowed me to delve into procedural workflows while pushing my animation skills to new levels.

TAGS

VFX

, PROCEDURAL

, VELLUM

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